| ▲ | Palm OS User Interface Guidelines [pdf, 2003](cs.uml.edu) | ||||||||||||||||||||||
| 39 points by spiffytech an hour ago | 9 comments | |||||||||||||||||||||||
| ▲ | mghackerlady 40 minutes ago | parent | next [-] | ||||||||||||||||||||||
I'm adding this to my repertoire of HIGs to study for a new desktop environment project I'm working on. I'm trying to synthesize the best parts of every computer interaction method, primarily focusing on desktops but looking at mobile designs as well. There are 2 principle reasons for this project: 1. UNIX desktops objectively suck compared to their Mac and Windows cousins, either being too complex to learn and bombarding the user with options (KDE, XFCE) or being so dumbed down and rigid to be actually usable (GNOME, to a lesser extend CDE) 2. I'm a massive fan of the GNU project and the way it designs software and none of the current desktops integrate well with it (EG: texinfo manuals, emacs-y keybinds, A wealth of customization if you want it but otherwise easy to pick up and use) | |||||||||||||||||||||||
| |||||||||||||||||||||||
| ▲ | analog31 20 minutes ago | parent | prev | next [-] | ||||||||||||||||||||||
To me the best thing about Palm OS was the rule that you’re never more than two taps or a button press away from where you want to be. (I think that’s how I remember it). The beloved early GUIs were all on machines that didn’t do much, comparatively speaking. The problem with modern GUIs is that there’s just too much to learn and remember if it’s presented as symbols rather than text. | |||||||||||||||||||||||
| |||||||||||||||||||||||
| ▲ | SunshineTheCat an hour ago | parent | prev [-] | ||||||||||||||||||||||
I still miss my palm treo, the stylus, and physical keyboard. 20 plus years later and I still cannot use an apple pencil on my iphone... >:( | |||||||||||||||||||||||
| |||||||||||||||||||||||