| ▲ | bonoboTP 3 hours ago | ||||||||||||||||
Drafting, iteration, mockups. Quite useful during ideation. | |||||||||||||||||
| ▲ | yakattak 3 hours ago | parent [-] | ||||||||||||||||
All things traditionally done by artists or artist adjacent roles. I can understand at an individual level, say for a solo gamedev who wasn’t going to pay an artist anyway. That’s not at scale though. Larian Studios most recently was under fire for this [1]. Like I can see a director going “what would X look like?” and then speeding over to the concept artists for a proper rendition if they liked it. I don’t think this is at scale though. Any large business is just going to get rid of the concept artists. [1]: https://www.pcgamer.com/games/rpg/baldurs-gate-3-developer-l... | |||||||||||||||||
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