| ▲ | MITSardine 6 hours ago | |
Some of the defects are attributable to the critical: > AI models generate meshes using "isosurface extraction" or similar volume-to-mesh techniques This creates the "lumpiness", the inability to capture sharp or flat features, and the over-refinement. Noisy surface is also harder to clean up. How do you define what's a feature and what's noise when there's no ground truth beyond the mesh itself? Implicit surface methods are expensive (versus if-everything-goes-right of the parametric alternative), but they have the advantage of being robust and simple to implement with much fewer moving parts. So it's a pragmatic choice, why not. 3D generative algorithms might become much better once they can rely on parametric surfaces. Then you can do things like symmetry, flatness, curvature that makes sense, much more naturally. And the mesh generation on top will produce very clean meshes, if it succeeds. That is a crucial missing piece: CAD to mesh is hardly robust with human-generated CAD, so I can't imagine what it'd be with AI-generated CAD. An interesting challenge to be sure. | ||