| ▲ | tolmasky 2 hours ago | |
If you need help (monetary or otherwise), please email me at tolmasky |at| gmail |dot| com. This is a sincere offer. I can't tell how much is hyperbole in your post, but if you're going through that and I can help, I'd be happy to. > I mean you got $20 million and what did you do? You started making addictive games. I refrained from responding to the rest since it seems that there is a deeper issue, but I could not help setting the record straight here. I think everyone who has ever played Bonsai Slice will firmly attest to it being the opposite of addicting. My parents never let me own a game console so I never really wrapped my head around games, and made exactly the kind of game someone like that would come up with: a deep tech exploration, to hopefully make progress on two problems that were plaguing me at the time: 1) how little mobile UI had seemed to progress (instead getting stuck in one-tap local maxima), and 2) building an app that is generally considered to be the worst candidate for a pure immutable language... in a pure immutable language in order to serve as a forcing function to surface new ideas in the space. I've always believed that if you wanted to make a general purpose programming language, you should probably try to have as much varied experience as possible, or otherwise you'll end up with a domain-specific language that is misused for every other domain (this is how I would describe most programming languages. In fact, I'd say most programming languages are written for the niche use case of writing a compiler, since they are written by compiler writers. Ironic that that is the last thing most get used for.). As such, I made a decision to start actually writing a wide variety of apps. | ||