| ▲ | x1f604 3 hours ago | |
I feel like the issue is more that their pathing algorithm is very inefficient. Not sure why using multiple cores would solve the problem if the cause of the lag is that their pathing algorithm is cubic time or something | ||
| ▲ | ddtaylor an hour ago | parent [-] | |
The pathfinding algorithm has been decently optimized. The reality is that 600 units finding paths and keeping them up to date is a lot of work. Some of the pathfinding is precomputed, some cannot be as it involves other units and formations. Most other RTS games work around this by either relaxing the constraints or implement some amount of parallelism. | ||