| ▲ | socalgal2 4 hours ago | |||||||
At what point do you think you’d give in and use an existing solution? I’m going through similar “hell” (my words). I just wanted some simple Ui for WebXR but the dipshits that designed XR for the web fucking threw all the web parts out so you can not just put up a few simple html elements up in XR. You have to write your own UI library from scratch. It’s so mind bogglingly stupid. In any case, having to write it, like you I started small and the it quickly ballooned because even simple things get complicated quickly, all the while I’m cursing under my breath there is a perfectly unable system but TPTB chose not to offer it >:( | ||||||||
| ▲ | mbmproductions 3 hours ago | parent [-] | |||||||
existing solutions for my specific use case were limited, i intentionally wanted something barebones so that I could hack at the raw surfaces / display buffers to cut corners for performance. one part learning experience, one part stubbornness. WebXR sounds like a different beast entirely. do you have to write your own rendering backend in WebGL for that? | ||||||||
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