| ▲ | card_zero 5 hours ago | |||||||||||||||||||||||||||||||
Two thousand years ago they'd barely have maps, I don't see why units need pathfinding anyway. In the Age of Empires series it had bizarre effects, like you could steer an enemy army around by building a wall across a forest path, forcing them to take a different path to their target (your base), since they apparently saw the wall with their psychic powers. Realistically soldiers should head in the right compass direction and hope for the best. But then you (the player) shouldn't have a proper map of your own, either. | ||||||||||||||||||||||||||||||||
| ▲ | zxexz 4 hours ago | parent | next [-] | |||||||||||||||||||||||||||||||
An RTS where you could only swap between FPV views of each of your units would be fun. Or at least different. Savage II but there is only 1 player per team, and no overhead view. And you can wrench control from a bot at any time. | ||||||||||||||||||||||||||||||||
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| ▲ | embedding-shape 2 hours ago | parent | prev | next [-] | |||||||||||||||||||||||||||||||
> I don't see why units need pathfinding anyway. I'm sorry but huh? It's a RTS game, aren't moving units around on the map kind of a fundamental part of the genre and this game? > Realistically soldiers should head in the right compass direction and hope for the best If you implement unit movements in a RTS like this, they'll get stuck half the time you ask them to move anywhere, unless you want micromanagement of unit movement to be 90% of the game, which I don't think anyone would find fun. | ||||||||||||||||||||||||||||||||
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| ▲ | Amezarak 2 hours ago | parent | prev [-] | |||||||||||||||||||||||||||||||
Typical armies usually had, if not maps, reliable intelligence and guides. "we've heard this chokepoint is heavily defended" would indeed be a common reason for routing around. It would be even fancier if there was some logic to take into account the position of your mobile units as well - for example, to avoid massed troops except in favorable conditions. | ||||||||||||||||||||||||||||||||