| ▲ | vunderba 13 hours ago | ||||||||||||||||||||||||||||
Duke Nukem 3D was probably one of the earlier FPS games that really encouraged modding because of Ken Silverman's Build Engine. Even the enemy AI could be modified (albeit relatively limited) by editing the text CON files. Anyone else remember playing over LAN with friends, dropping a Duke hologram in an elevator along with a bunch of pipe bombs hidden at its feet? | |||||||||||||||||||||||||||||
| ▲ | LanceH 12 hours ago | parent | next [-] | ||||||||||||||||||||||||||||
It was a wonderful collection of rage inducing weapons: pipe bombs, laser trip mines, shrink ray (then step on them for the kill), freeze gun (any hit shatters for the kill), and the BFG. We had LAN parties and would play for hours on end with custom maps we had built or downloaded. | |||||||||||||||||||||||||||||
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| ▲ | Postosuchus 6 hours ago | parent | prev | next [-] | ||||||||||||||||||||||||||||
Indeed, they made Level Editor available. In fact, there was even a friggin' book on level design: https://www.amazon.com/dp/0782118690 Blast from the past indeed. Many many moons ago, I came up with a "bright" idea of designing a mod for Duke3D that modeled the office of my then-employer (large fintech company). At least I had enough sense not to boast about it - several months later a crazy guy brought a shotgun to HIS former employer and made national news, I don't think people would have taken my creation as lightly as I did back then. Still, working on it was fun. | |||||||||||||||||||||||||||||
| ▲ | latchkey 12 hours ago | parent | prev [-] | ||||||||||||||||||||||||||||
Back when I worked at the AG Group (famous for etherpeek) we'd play late at night we could hear each other screaming from our offices, and I'd walk out of my office terrified. The laser trips were the best. This game truly holds a special place in my heart. We also had a really good LAN there. | |||||||||||||||||||||||||||||
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