| ▲ | tadfisher 2 hours ago | |
I used to get into arguments all the time about how triple-buffering reduces latency, and I think it's because we lacked resources like this; people assume it adds the additional back buffer to a queue, when the traditional implementation "renders ahead" and swaps the most recently-completed back buffer. It's a subtle difference but significantly reduces the worst-case latency vs. a simple queue. I think most people get their information from help blurbs in settings menus for PC games, which are often hilariously vague or incorrect. | ||