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elliotbnvl 6 hours ago

This was surprisingly tricky, but fixed! The issue was that short tap strokes were being fed through the stroke-rendering library (perfect-freehand), which applies start/end taper over a configurable length. When the total stroke distance is shorter than the combined taper length, the stroke tapers to nothing — so dots just disappeared. The fix detects tap-like strokes and renders them directly as small ellipses, bypassing the stroke pipeline.