| ▲ | thesz an hour ago | |
This is wrong assumption. FP64 usually uses the same circuitry as two FP32, adding not that much ((de)normalization, mostly).From the top of my head, overhead is around 10% or so.
https://www.youtube.com/watch?v=lEBQveBCtKYApparently FP80, which is even wider than FP64, is beneficial for pathfinding algorithms in games. Pathfinding for hundredths of units is a task worth putting on GPU. | ||