| ▲ | nxobject 2 hours ago | |
God, as someone who took their elective on graphics program when GPGPU and computer shaders first became a thing, reading this makes me realize I definitely need an update on what modern GPU uarchs are like now. Re: heterogenous workload: I'm told by a friend in HPC that the old advice about avoiding diverging branches within warps is no longer much of an issue – is that true? | ||
| ▲ | zozbot234 2 hours ago | parent [-] | |
That advice applies within warps, to single 'threads' (effectively SIMD lanes) whereas the article is consistently about running heterogenous tasks on different warps. | ||