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nxobject 2 hours ago

God, as someone who took their elective on graphics program when GPGPU and computer shaders first became a thing, reading this makes me realize I definitely need an update on what modern GPU uarchs are like now.

Re: heterogenous workload: I'm told by a friend in HPC that the old advice about avoiding diverging branches within warps is no longer much of an issue – is that true?

zozbot234 2 hours ago | parent [-]

That advice applies within warps, to single 'threads' (effectively SIMD lanes) whereas the article is consistently about running heterogenous tasks on different warps.