| ▲ | stouset 2 hours ago | |||||||||||||||||||||||||
When chess engines were first developed, they were strictly worse than the best humans. After many years of development, they became helpful to even the best humans even though they were still beatable (1985–1997). Eventually they caught up and surpassed humans but the combination of human and computer was better than either alone (~1997–2007). Since then, humans have been more or less obsoleted in the game of chess. Five years ago we were at Stage 1 with LLMs with regard to knowledge work. A few years later we hit Stage 2. We are currently somewhere between Stage 2 and Stage 3 for an extremely high percentage of knowledge work. Stage 4 will come, and I would wager it's sooner rather than later. | ||||||||||||||||||||||||||
| ▲ | TGower 2 hours ago | parent | next [-] | |||||||||||||||||||||||||
With a chess engine, you could ask any practitioner in the 90's what it would take to achieve "Stage 4" and they could estimate it quite accurately as a function of FLOPs and memory bandwidth. It's worth keeping in mind just how little we understand about LLM capability scaling. Ask 10 different AI researchers when we will get to Stage 4 for something like programming and you'll get wild guesses or an honest "we don't know". | ||||||||||||||||||||||||||
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| ▲ | empath75 34 minutes ago | parent | prev | next [-] | |||||||||||||||||||||||||
We are already at stage 3 for software development and arguably step 4 | ||||||||||||||||||||||||||
| ▲ | bluecalm 2 hours ago | parent | prev [-] | |||||||||||||||||||||||||
The evolution was also interesting: first the engines were amazing tactically but pretty bad strategically so humans could guide them. With new NN based engines they were amazing strategically but they sucked tactically (first versions of Leela Chess Zero). Today they closed the gap and are amazing at both strategy and tactics and there is nothing humans can contribute anymore - all that is left is to just watch and learn. | ||||||||||||||||||||||||||