| ▲ | flohofwoe 3 hours ago | |
WebGPU has some surprising performance problems (although I only checked Google's Dawn library, not Rust's wgpu), and the amount of code that's pulled into the project is massive. A well-made Metal renderer which only implements the needed features will easily be 100x smaller (in terms of linecount) and most likely faster. | ||
| ▲ | pjmlp 2 hours ago | parent [-] | |
There is also the issue that it is designed with JavaScript and browser sandbox in mind, thus the wrong abstraction level for native graphics middleware. I am still curious how much uptake WebGPU will end up having on Android, or if Java/Kotlin folks will keep targeting OpenGL ES. | ||