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swiftcoder 3 hours ago

It's a good standard if you want a sort of lowest-common-denominator that is still about a decade newer than GLES 3 / WebGL 2.

The scientific folks don't have all that much reason to upgrade from OpenGL (it still works, after all), and the games folks are often targeting even newer DX/Vulkan/Metal features that aren't supported by WebGPU yet (for example, hardware-accelerated raytracing)

pjmlp 2 hours ago | parent [-]

Khronos is trying to entice scientific folks with ANARI, because there was zero interest to move from OpenGL as you mention.

https://www.khronos.org/anari/