| ▲ | bulgur999 4 hours ago | |
The low tile count simply comes from applying the dual grid approach popularized (if not invented) by Oskar Stålberg to a specific 2d perspective where tiles can be generated through rotations and/or flips. | ||
| ▲ | swiftcoder an hour ago | parent [-] | |
Oskar does both rotations and flips to his 3D tiles, albeit only in 2 dimensions. He uses basically the same set of 5 tile shapes for any tiles that don't need to take into account verticality (i.e. look at the beach tiles in Bad North) | ||