| ▲ | derefr 3 hours ago | |||||||||||||||||||
> I also balk at how much extra computing power is needed to generate effects I find no value in and would prefer to disable. I mean, "computing power" in a literal sense maybe, but does that matter if it doesn't translate to either "workload contention" or "electrical power"? I think the Liquid Glass effects, similar to smooth scrolling, are mostly just running as pixel shaders on a spare tile of one of the SoC's GPU's Streaming Processors — a tile that likely likely would have been idle-but-burning-power-anyway, given that GPU power management occurs on the level of entire SPs. It's the same reason that ProMotion "smooth viewport scrolling" doesn't really cost anything. | ||||||||||||||||||||
| ▲ | loloquwowndueo 2 hours ago | parent [-] | |||||||||||||||||||
Workload contention. My iPhone 17 visibly struggles to render components with evident lagging - this is user-noticeable, if it were all done by an otherwise spare core I wouldn’t notice these things. | ||||||||||||||||||||
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