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| ▲ | nunobrito a minute ago | parent | next [-] |
| Because modern cars compete with animations that amaze users/buyers. In either way, it will be open source and quite fun to build stuff on top. |
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| ▲ | jmalicki 4 hours ago | parent | prev | next [-] |
| A game engine is sort of just a UI toolkit for interacting with 3d objects. If you want a 3d model you can interact with, you call that a game engine. Should they invent something new because they dislike the word "game"? |
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| ▲ | glaslong 11 minutes ago | parent [-] | | Worked for a shop that had the hardest time grasping this. We had to tell them UE4 was a "3D Rendering Engine" because they couldn't get over the term "game engine" in planning meetings... |
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| ▲ | samiv 4 hours ago | parent | prev | next [-] |
| Because you need and want all the fancy features such as - fancy HDR rendering with reflection planes,atmospheric effects, tone mapping, camera effects, all kinds of animations for doors opening, lights turning on off etc
- content pipelines to get all this data from digital creation tools into packages deployable on target
When everything is said and done this is the same bread and butter what game engines use so the industry has pushed to leverage those and spread to these markers. Both unity and epic have tried with but not without issues. |
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| ▲ | kube-system 4 hours ago | parent | prev | next [-] |
| The market for automotive features in the US diverged from "need" long ago. |
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| ▲ | spencerflem 4 hours ago | parent | prev [-] |
| Game engines, UI frameworks, desktop environments, and web browsers all share a lot of features. The Arcan project is my favorite piece of software running with this idea rn |