Remix.run Logo
magicalhippo 7 hours ago

> The claim that the code is inefficient is really not substantiated well in this blog post. Sometimes, long-winded assembly actually runs faster because of pipelining, register aliasing, and other quirks.

I had a case back in the 2010s where I was trying to optimize a hot loop. The loop involved an integer division by a factor which was common for all elements, similar to a vector normalization pass. For reasons I don't recall, I couldn't get rid of the division entirely.

I saw the compiler emitted an "idiv [mem]" instruction, and I thought surely that was suboptimal. So I reproduced the assembly but changed the code slightly so I could have "idiv reg" instead. All it involved was loading the variable into an unused register before the loop and use that inside the loop.

So I benchmarked it and much to my surprise it was a fair bit slower.

I thought I might have been due to loop target alignment, so I spent some time inserting no-ops to align things in various supposedly optimal ways, but it never got as fast. I changed my assembly to mirror what the compiler had spit out and voila, back to the fastest speed again...

Tried to ask around, and someone suggested it had to do with some internal register load/store contention or something along those lines.

At that point I knew I was done optimizing code by writing assembly. Not my cup of tea.

meisel 4 hours ago | parent | next [-]

If you're doing enough divisions with the same divisor, it'd be faster to do what compilers do for division by a known constant, where they multiply by an integer reciprocal and shift

magicalhippo 2 hours ago | parent [-]

Yea that can work well. I have extensive fixed-point math experience from my days of coding 3D graphics on my 286 and up, but for some reason I can't recall I didn't consider that viable in this case.

sidewndr46 6 hours ago | parent | prev [-]

Not to suggest you weren't competent, but did you consider and try and control for the fact that your measurement could be the problem?

magicalhippo 6 hours ago | parent [-]

Not going to dismiss it, but I did try to not do stupid stuff. I used QueryPerformanceCounter outside the loop, pinned the benchmark thread to a single core, and the array of elements it processed was fairly large. So I don't think overhead and throttling was an issue. The measurements were very consistent and repeatable.

sidewndr46 6 hours ago | parent [-]

Fair enough, I've only really ever found assembly level optimization on embedded microcontrollers to make any degree of sense. Performance optimization usually means something along the lines of "convince co-workers not to implement their own bubble sort" in my lines of work

magicalhippo 3 hours ago | parent [-]

Yeah, I've also come across a lot of assembly code which was faster 10 years ago, but where the compiler now beats it. So for a while now my take has been to mostly avoid asm, but if needed always have a compiled version, and always do runtime performance detection to select optimal version.