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FrustratedMonky 7 hours ago

Is anybody planning to build this for Civilization? I'd like to see AI agents battle to build resources and to fight.

aed 6 hours ago | parent | next [-]

I'd love to see it!

The key "Aha!" moment was when I was trying to get it to play the SNES ROM and it was struggling with screenshots/inputs. Then I came across the open-source of the original SimCity engine (Micropolis) and pulled that repo down and Claude starting building an internal API to interface with it.

yreg 5 hours ago | parent | prev | next [-]

On one hand yes, but on the other hand, would it be that different to watching an FFA with the in-game AIs?

boringg 6 hours ago | parent | prev | next [-]

And then make it so you can integrate and battle against them...

mekod 7 hours ago | parent | prev [-]

You read my mind! I really want to watch how ai's in politics or wars which tactic will they use.. Its blow my mind.

JohnMakin 7 hours ago | parent | next [-]

almost certainly just use basic strats they read off reddit

FrustratedMonky 5 hours ago | parent [-]

If they can read a strategy and implement it, still impressive.

JohnMakin 5 hours ago | parent [-]

i mean, not really. the civ 5/6 bots can play pretty decent strategy and that’s without “AI,” and most strategies are pretty formulaic

FrustratedMonky 3 hours ago | parent [-]

Sure. Games have had AI's before.

But to read someone else's strategy from just a document, and then implement it, that is new. The old civ did not do that, each AI just had pre-programmed rules.

randerson 6 hours ago | parent | prev [-]

"Shall we play a game?"