| ▲ | creata an hour ago | |||||||
> If you want to rotate things there are usually better ways. Can you elaborate? If you want a representation of 2D rotations for pen-and-paper or computer calculations, unit complex numbers are to my knowledge the most common and convenient one. | ||||||||
| ▲ | direwolf20 an hour ago | parent [-] | |||||||
For pen and paper you can hold tracing paper at an angle. Use a protractor to measure the angle. That's easier than any calculation. Or get a transparent coordinate grid, literally rotate the coordinate system and read off your new coordinates. For computers, you could use a complex number since it's effectively a cache of sin(a) and cos(a), but you often want general affine transformations and not just rotations, so you use a matrix instead. | ||||||||
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