| ▲ | trashb 3 hours ago | |
The lighting is one of the main area's that really improved a lot. For standard Q1 mapping ericw tools [0] is great (the page has some nice previews). This project seems to use Nuclide for building which by default uses vmap compiler [1][2]. Which is really Q3 but I think FTE handles that well internally as the newer format has some more modern features. > Powerful BSP compiler. Use VMAP to bake levels like you're used to from similar engine technology, with high quality lightmaps, cubemap-based environment mapping and adjustable vertex colors on spline-based meshes. [0] https://ericwa.github.io/ericw-tools/ [1] https://developer.vera-visions.com/d4/d50/radiant.html#autot... | ||