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trimethylpurine 5 hours ago

I blame the consumer, but I think it's really different from the video game cases. Those lacked a social component and came with a warning and a rating system, and only simulated interactions.

Social media technology, according to former employees, is intentionally engineered to capitalize on dependency, unbeknownst to the user, came with no rating system or warnings, and hosts real interactions not simulated ones.

I think they have a much better case here.

direwolf20 3 hours ago | parent [-]

And don't forget they can update them now, in a very short cycle. Mario 1 is always going to be Mario 1, but Instagram? If they discover something tomorrow that's twice as addictive, they'll put it in Instagram before the end of next week.