| ▲ | ARandomerDude 5 hours ago | |||||||
> Why hasn't gamification of safe driving habits been built directly into the car itself before now? I am so glad it hasn't. Data point of one, but gamification now has the opposite effect on me: it's such a well-worn pattern that it just annoys me. It was great when it was novel. I wonder how many others feel the same but without sampling it's hard to know. | ||||||||
| ▲ | yial 5 hours ago | parent [-] | |||||||
I concur with you regarding gamification. When I am aware of the gamification it fills me with exhaustion to annoyance to extreme frustration. This is especially true of things that I want to use for one purpose. I also think some of the car sensors (Subaru especially) that are trying to make you safer are notoriously bad. I also find the random “coffee break” notice on Subarus frustrating. My personal examples: “eyes on the road” - triggered frequently by one pair of sunglasses I have, looking left to check blind spot, checking mirrors, etc. “Hands on the steering wheel” - triggered occasionally on long drives when I have been giving input, but very light input. | ||||||||
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