| ▲ | frou_dh 8 hours ago | |
In 3D games, something that's key for roads to look/feel realistic is to have small amounts of banking here and there all over the place - as opposed to just having a crude categorisation where there are flat roads on one hand and ramps on the other. If you don't do that then large parts of the game world end up seeming like ice rinks with roads painted on them. | ||