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ethin 2 hours ago

It's really ironic that this appeared on the front page when it did, because I've spent the last couple days replacing the ZQuake sound system with FMOD and Atmoky TrueSpatial for HRTF and such. This was my first time ever working on a code base from 1996-2000. And in pure C no less. C feels so foreign to me since I'm so used to writing in C++ and Zig and such. But it was still really fun!

And I mean it doesn't seem super impressive, but it's something. Lol

reactordev an hour ago | parent [-]

you could have chosen a far worse codebase than Quake from the 90s. Quake was pretty clean in comparison. Sensible use of macros for doing things. A type system that made sense.

Descent on the other hand...

ethin 19 minutes ago | parent [-]

I mean... It's ugly from a modern standpoint. Zero encapsulation to speak of. Global state everywhere. But doing the modifications I did were pretty easy all things considered. So yeah, the code is clean, if "ugly" when viewed from a modern standpoint. It was definitely fun to do either way! Idk what other changes I'll make, we'll see. Especially since I don't know the architecture very well yet