| ▲ | huevosabio 17 hours ago | |
We were building on C# Godot and I think it is a second class citizen in the sense that 1) you can't export to wasm and 2) they are moving the interface to be handled by gdextension. That said, I think once you get the gist of it and understand the landmines, it is really nice to use vanilla dotnet rather than unity's fork. | ||