| ▲ | horsawlarway 3 hours ago | |||||||||||||||||||||||||||||||||||||
To the framing issue - I can frame an alternate lens through which we balance enrichment against engagement. Media can enrich people - expose them to new ideas, new stories, different views and opinions. This expands worldview and generally trends in the same direction as education. Media can also be engaging - Use tools that make it compelling to continue viewing, even when other things might be preferable, on the low end: cliffhangers and suspenseful stories. on the high end: repetitive gambling like tendencies. I'd argue if we view tiktok through this lens - banning it seems to make sense. Honestly, most short form social media should be highly reviewed for being low value content that is intentionally made addictive. --- It's not society's job to cater to the whims of fucking for-profit, abusive, media companies. It's society's job to enrich and improve the lives of their members. Get the fuck outta here with the lame duck argument that I need to give a shit about some company's unethical profit motives. I also don't care if meth dealers go bankrupt - who knew! | ||||||||||||||||||||||||||||||||||||||
| ▲ | bondarchuk 3 hours ago | parent [-] | |||||||||||||||||||||||||||||||||||||
I fundamentally don't think governments should do a careful cost-benefit analysis of everything in society and then ban it if it falls on the wrong side. Just on basic principles of personal freedom. That's why the "addiction" framing is so important, because it implies that citizens don't have agency, and so justifies the authoritarian intervention. PS if we apply your analysis to video games they surely would have been banned too. Edit: by the way I remember back in the day we searched for "addicting flash games" and it was seen as a positive ;p | ||||||||||||||||||||||||||||||||||||||
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