| ▲ | brimtown 4 hours ago | |||||||||||||
This is wonderful. Consider decoupling the core from Emacs, or packaging in a way that doesn’t require it as heavily. I’ve been doing my own exploration of terminal ASCII games via Dwarf Fortress instead of SimCity. I’ve learned that letting a coding agent play is an interesting way to get feedback as well :) | ||||||||||||||
| ▲ | internet_points 2 hours ago | parent | next [-] | |||||||||||||
> Consider decoupling the core from Emacs, or packaging in a way that doesn’t require it as heavily. but then we'd have to write an interface package to run it from emacs | ||||||||||||||
| ▲ | larsbrinkhoff 3 hours ago | parent | prev | next [-] | |||||||||||||
How would it be run without Emacs? You might point out that there are things like elisp.lisp that purports to run Emacs Lisp in Common Lisp, but I'm not sure that's viable for anything but trivial programs. There's also something for Guile, but I remain unconvinced. | ||||||||||||||
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| ▲ | hrmtst93837 3 hours ago | parent | prev [-] | |||||||||||||
I tried something similar with a roguelike I was prototyping last year. Ended up being more useful for finding edge cases than actual gameplay feedback - the agent would do things no human would ever try, like walking into walls repeatedly or hoarding useless items. Still caught a bunch of bugs I never would have found otherwise. | ||||||||||||||