| ▲ | davexunit 3 hours ago | |
The animation on the Syndicated Actors home page [0] does a pretty good job of showing the difference, I think. Goblins is much more similar to the classic actor model shown at the beginning of the animation. The "syndicated" part, as far as I understand, relates to things like eventually consistent state sync being built-in as primitives. In Goblins, we provide the actor model (actually the vat model [1] like the E language) which can be used to build eventually consistent constructs on top. Recently we prototyped this using multi-user chat as a familiar example. [2] [0] https://syndicate-lang.org/ [1] https://files.spritely.institute/docs/guile-goblins/0.17.0/T... [2] https://spritely.institute/news/composing-capability-securit... | ||
| ▲ | mccoyb 3 hours ago | parent [-] | |
Thank you, very helpful! | ||