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hnfong 9 hours ago

I think I understand what the author is trying to say.

We miss thinking "hard" about the small details. Maybe "hard" isn't the right adjective, but we all know the process of coding isn't just typing stuff while the mind wanders. We keep thinking about the code we're typing and the interactions between the new code and the existing stuff, and keep thinking about potential bugs and issues. (This may or may not be "hard".)

And this kind of thinking is totally different from what Linus Torvalds has to think about when reviewing a huge patch from a fellow maintainer. Linus' work is probably "harder", but it's a different kind of thinking.

You're totally right it's just tools improving. When compilers improved most people were happy, but some people who loved hand crafting asm kept doing it as a hobby. But in 99+% cases hand crafting asm is a detriment to the project even if it's fun, so if you love writing asm yourself you're either out of work, or you grudgingly accept that you might have to write Java to get paid. I think there's a place for lamenting this kind of situation.

jtrn 7 hours ago | parent | next [-]

Spot on. It’s the lumberjack mourning the axe while holding a chainsaw. The work is still hard. it’s just different. The friction comes from developers who prioritize the 'craft' of syntax over delivering value. It results in massive motivated reasoning. We see people suddenly becoming activists about energy usage or copyright solely to justify not using a tool they dislike. They will hunt for a single AI syntax error while ignoring the history of bugs caused by human fatigue. It's not about the tech. it's about the loss of the old way of working.

And it's also somewhat egotistical it seems to me. I sense a pattern that many developers care more about doing what they want instead of providing value to others.

alkonaut 7 hours ago | parent | next [-]

I disagree. It's like the lumberjack working from home watching an enormous robotic forestry machine cut trees on a set of tv-screens. If he enjoyed producing lumber, then what he sees on those screens will fill him with joy. He's producing lots of lumber. He's much more efficient than with both axe and chainsaw.

But if he enjoyed being in the forest, and _doesn't really care about lumber at all_ (Because it turns out, he never used or liked lumber, he merely produced it for his employer) then these screens won't give him any joy at all.

That's how I feel. I don't care about code, but I also don't really care about products. I mostly care about the craft. It's like solving sudokus. I don't collect solved sudokus. Once solved I don't care about them. Having a robot solve sudokus for me would be completely pointless.

> I sense a pattern that many developers care more about doing what they want instead of providing value to others.

And you'd be 100% right. I do this work because my employer provides me with enough sudokus. And I provide value back which is more than I'm compensated with. That is: I'm compensated with two things: intellectual challenge, and money. That's the relationship I have with my employer. If I could produce 10x more but I don't get the intellectual challenge? The employer isn't giving me what I want - and I'd stop doing the work.

I think "You do what the employer wants, produce what needs to be produced, and in return you get money" is a simplification that misses the literal forest for all the forestry.

jstummbillig 5 hours ago | parent | next [-]

But now you are conflating solving problems with a personal preference of how the problem should be solved. This never bodes well (unless you always prefer picking the method best suited to solve the problem.)

alkonaut 4 hours ago | parent [-]

Well as I said, I consider myself compensated with intellectual challenge/stimulus as part of my compensation. It's _why_ I do the work to begin with. Or to put it another way: it's either done in a way I like, or it's probably not done at all.

I'm replaceable after all. If there is someone who is better and more effective at solving problems in some objectively good way - they should have my job. The only reason I still have it is because it seems this is hard to find. Employers are stuck with people who solve problems in the way they like for varying personal reasons and not the objectively best way of solving problems.

The hard part in keeping employees happy is that you can't just throw more money at them to make them effective. Keeping them stimulated is the difficult part. Some times you must accept that you must perhaps solve a problem that isn't the most critical one to address, or perhaps a bad call business wise, to keep employees happy, or keep them at all. I think a lot of the "Big rewrites" are in this category, for example. Not really a good idea compared to maintenance/improvement, but if the alternative is maintaining the old one _and_ lose the staff who could do that?

mlvljr 6 hours ago | parent | prev [-]

[dead]

chamomeal 3 hours ago | parent | prev | next [-]

> And it's also somewhat egotistical it seems to me. I sense a pattern that many developers care more about doing what they want instead of providing value to others.

I use LLMs a lot. They're ridiculously cool and useful.

But I don't think it's fair to categorize anybody as "egotistical". I enjoy programming for the fun puzzley bits. The big puzzles, and even often the small tedious puzzles. I like wiring all the chunks up together. I like thinking about the best way to expose a component's API with the perfect generic types. That's the part I like.

I don't always like "delivering value" because usually that value is "achieve 1.5% higher SMM (silly marketing metric) by the end of the quarter, because the private equity firm that owns our company is selling it next year and they want to get a good return".

latexr 6 hours ago | parent | prev [-]

> We see people suddenly becoming activists about energy usage or copyright solely to justify not using a tool they dislike.

Maybe you don’t care about the environment (which includes yourself and the people you like), or income inequality, or the continued consolidation of power in the hands of a few deranged rich people, or how your favourite artists (do you have any?) are exploited by the industry, but some of us have been banging the drum about those issues for decades. Just because you’re only noticing it now or don’t care it doesn’t mean it’s a new thing or that everyone else is being duplicitous. It’s a good thing more people are waking up and talking about those.

Helmut10001 8 hours ago | parent | prev | next [-]

I agree. I think some of us would rather deal with small, incremental problems than address the big, high-level roadmap. High-level things are much more uncertain than isolated things that can be unit-tested. This can create feelings of inconvenience and unease.

9 hours ago | parent | prev | next [-]
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