| ▲ | Plasma Effect (2016)(4rknova.com) | |||||||||||||||||||
| 71 points by todsacerdoti 3 days ago | 13 comments | ||||||||||||||||||||
| ▲ | aquova 5 hours ago | parent | next [-] | |||||||||||||||||||
As someone who has seen this effect before, but was unclear how it was done, this article is very "and now draw the rest of the owl". They define a basic equation, it's about what I expected, but the end shader code doesn't use it in that form, and I found it pretty difficult to parse, I can't say I'm much better off in the end. | ||||||||||||||||||||
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| ▲ | tuzemec 7 hours ago | parent | prev | next [-] | |||||||||||||||||||
All I hear is the music from Second Reality (the plasma cube part). | ||||||||||||||||||||
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| ▲ | Noubelssy55 4 hours ago | parent | prev | next [-] | |||||||||||||||||||
Love seeing plasma explained again. It’s wild how a few sines and cosines can still look this organic decades later. Feels very demoscene-pure: simple math, clever color mapping, and suddenly you’ve got motion and depth. Also cool to see specular highlights layered on top, old tricks, modern hardware. | ||||||||||||||||||||
| ▲ | SeriousM 7 hours ago | parent | prev | next [-] | |||||||||||||||||||
Plasma-Pong was a great game | ||||||||||||||||||||
| ▲ | Subdivide8452 5 hours ago | parent | prev | next [-] | |||||||||||||||||||
Loved the intro but that code sample could've used proper variable names. | ||||||||||||||||||||
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| ▲ | Sharlin 7 hours ago | parent | prev [-] | |||||||||||||||||||
Specular is a cool addition! | ||||||||||||||||||||