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jefftk 5 hours ago

> Think of the Game hits from the 90's. A room full of people made games which shaped a generation. Maybe it was orders of magnitude harder then, but today, it's multiple orders of magnitude more people required to make them.

I think this is more about rising consumer expectations than rising implementation difficulty.

ForHackernews 5 hours ago | parent [-]

Aren't those the same thing? If your consumers demand more, that's more difficult to implement.