| ▲ | DonHopkins 3 hours ago | |
Also Eamon for Apple ][, I played with that a lot! And wrote my own in FORTH too. https://en.wikipedia.org/wiki/Eamon_(video_game) Good god, 280 Eamon Adventures, last released October 2023, I have a lot of catching up to do: https://en.wikipedia.org/wiki/List_of_Eamon_adventures Same dragon title screen illustration as Odyssey: The Compleat Apventure! https://en.wikipedia.org/wiki/Odyssey:_The_Compleat_Apventur... Also great memories of Richard Garriott's Akalabeth: World of Doom! https://en.wikipedia.org/wiki/Akalabeth:_World_of_Doom An Adventure I wrote in Logo, released on the C64 Terrapin Logo examples floppy, using the Logo REPL as the parser: https://donhopkins.medium.com/logo-adventure-for-c64-terrapi... Now I'm creating adventures in Cursor with MOOLLM and working on compiling them to JavaScript to run in the browser, kind of like The Sims meets LambdaMOO meets Cursor: Adventure MOOLLM Anthropic skill: https://github.com/SimHacker/moollm/tree/main/skills/adventu... Adventure Compiler design document: https://github.com/SimHacker/moollm/blob/main/skills/adventu... Adventure-4 example microworld: https://github.com/SimHacker/moollm/tree/main/examples/adven... Here's a marathon session playing in Cursor, and making a wish on a monkey's paw for the rest of the monkey: https://github.com/SimHacker/moollm/blob/main/examples/adven... Here's an interview where MOOLLM explains itself, then we go on a wild ride with the Irn Bru snowman, with underground embassy intrigue, Columbo style: https://github.com/SimHacker/moollm/blob/main/examples/adven... | ||