| ▲ | nvlled 2 hours ago | |
I don't see Carmack or Torvalds doing this, so it's all good (for now). | ||
| ▲ | helloplanets 12 minutes ago | parent | next [-] | |
How big of a Carmack fan are you really, if you don't know one of his most well known takes on programming? (And you definitely don't need to be a fan.) Carmack has been heavily in favor of leveraging power tools since way back. Direct quote from the man himself: > My first games involved hand assembling machine code and turning graph paper characters into hex digits. Software progress has made that work as irrelevant as chariot wheel maintenance. > Building power tools is central to all the progress in computers. > Game engines have radically expanded the range of people involved in game dev, even as they deemphasized the importance of much of my beloved system engineering. > AI tools will allow the best to reach even greater heights, while enabling smaller teams to accomplish more, and bring in some completely new creator demographics. > Yes, we will get to a world where you can get an interactive game (or novel, or movie) out of a prompt, but there will be far better exemplars of the medium still created by dedicated teams of passionate developers. > The world will be vastly wealthier in terms of the content available at any given cost. | ||
| ▲ | 29 minutes ago | parent | prev | next [-] | |
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| ▲ | Thanemate an hour ago | parent | prev | next [-] | |
The closest we've gone with Torvalds was using LLM's for non-important tasks. | ||
| ▲ | WillAdams an hour ago | parent | prev [-] | |
Or Knuth. | ||