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johnnyanmac 3 hours ago

>It ferments this amazing combination of aggressive QA testing(the artists) and top tier technical support(the developers) while focusing on real problems(the work) that really brings out the best possible product.

Devs stil run the show, and it can be a huge effort to convince them to change course on something. People were complaining about the mouse controls for years and it took until 2.8 to finally convince the org otherwise to adapt a more typical workflow.

It's a rough balance because the other extreme is artists making unrealistic demands based on how the system is architected (or worse, the deceptively simole: https://xkcd.com/1425/). So I don't really have a solution.