| ▲ | nottorp 11 hours ago | |
> One of the biggest issues is getting abutting triangles to render so you don't have overlapping pixels or gaps. > I did this stuff for a living 30 years ago. So you did CAD or something like that? Since that matters far less in games. | ||
| ▲ | qingcharles 11 hours ago | parent [-] | |
It still looks janky in games. Look at any old 8/16-bit pre-GPU games. Getting this stuff right is hard. | ||