| ▲ | delta_p_delta_x 14 hours ago | ||||||||||||||||||||||
This is a great resource. Some others along the same lines: TinyRenderer: https://haqr.eu/tinyrenderer/ ScratchAPixel: https://www.scratchapixel.com/index.html 3D Computer Graphics Programming by Pikuma (paid): https://pikuma.com/courses/learn-3d-computer-graphics-progra... Ray-tracing: Ray Tracing in One Weekend: https://raytracing.github.io/ Ray Tracing Gems: https://www.realtimerendering.com/raytracinggems/ Physically Based Rendering, 4th Edition: https://pbr-book.org/ Both: Computer Graphics from Scratch: https://gabrielgambetta.com/computer-graphics-from-scratch/ I'll also link a comment[1] I made a while back about learning 3D graphics. There's no better teacher than manually implementing the rasterisation and ray-tracing pipelines. | |||||||||||||||||||||||
| ▲ | ggambetta 14 hours ago | parent | next [-] | ||||||||||||||||||||||
May I add Computer Graphics From Scratch, which covers both rasterization and raytracing? https://gabrielgambetta.com/computer-graphics-from-scratch/i... I have to admit I'm quite surprised by how eerily similar this website feels to my book. The chapter structure, the sequencing of the concepts, the examples and diagrams, even the "why" section (mine https://gabrielgambetta.com/computer-graphics-from-scratch/0... - theirs https://lisyarus.github.io/blog/posts/implementing-a-tiny-cp...) I don't know what to make of this. Maybe there's nothing to it. But I feel uneasy :( | |||||||||||||||||||||||
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| ▲ | gopla 14 hours ago | parent | prev | next [-] | ||||||||||||||||||||||
An additional resource on rasterisation, using the scan conversion technique: | |||||||||||||||||||||||
| ▲ | Levitating 11 hours ago | parent | prev [-] | ||||||||||||||||||||||
I can vouch for scratchapixel, it taught me the basics of 3d projection | |||||||||||||||||||||||