| ▲ | Joel_Mckay 15 hours ago | |
Blender still needs about 130 hours of course projects to become useful, but is a lot better in >5 due to better color handling and geometry nodes. Maya is frozen in time, and that is not necessarily a bad thing... Great video on getting 3D render preview speeds up: https://www.youtube.com/watch?v=a0GW8Na5CIE Geometry nodes tutorials: https://www.youtube.com/@TheDucky3D/videos Blender still needs plugins to be functional for content: https://tinynocky.gumroad.com/l/tinyeye https://sanctus.gumroad.com/l/SLibrary https://flipfluids.gumroad.com/l/flipfluids https://artell.gumroad.com/l/auto-rig-pro https://bartoszstyperek.gumroad.com/l/ahwvli https://polyhaven.com/plugins/blender https://extensions.blender.org/add-ons/mpfb/ Recommended training (Some artists like it, and some don't ymmv): 1. (A) Complete Blender Creator: Learn 3D Modelling for Beginners https://www.udemy.com/course/blendertutorial/ * Basics of low-poly design in blender 2. (B+) Blender Animation & Rigging: Bring Your Creations To Life https://www.udemy.com/course/blender-animation-rigging/ * Some more practice rigging * Export to game engine teaser 3. (B) The Ultimate Blender 3D Sculpting Course https://www.udemy.com/course/blender-3d-sculpting-course/ * Sculpting, Retopology, and VDM brushes * a few outdated examples, and annoying instruction style * basic anatomy * covers several workflows * Instructor is inexperienced 4. (A+) The Ultimate Blender 3D Simulations, Physics & Particles https://www.udemy.com/course/blender-simulations-physics-par... * Shader/Texture basics * Geometry node basics * Boid sprites * Hair and physics simulation * Camera FX, and post-render filters * Focused on Blender v4.3 * Instructions on how to export your assets to Unity 3D and Unreal game engines | ||