| ▲ | stavros 5 hours ago | |||||||||||||||||||||||||
Famously so. The main method of deployment was an offline installer before they made Galaxy, and AFAIK Galaxy just downloads and runs the installer. | ||||||||||||||||||||||||||
| ▲ | gamesieve 5 hours ago | parent | next [-] | |||||||||||||||||||||||||
Not quite. You can use Galaxy to download the offline installers (or just do that through the website), but when you install a game through Galaxy, it downloads a special build which it just copies to the right location, without running a separate installer. | ||||||||||||||||||||||||||
| ▲ | KptMarchewa 5 hours ago | parent | prev | next [-] | |||||||||||||||||||||||||
No, it doesn't use offline installers. Source: worked on that in the past. | ||||||||||||||||||||||||||
| ▲ | thaumasiotes 5 hours ago | parent | prev [-] | |||||||||||||||||||||||||
The running game can also call out to Galaxy and unlock, or not unlock, ingame content based on what it hears back. It's pretty difficult to imagine a definition of "digital rights management" that doesn't include this. | ||||||||||||||||||||||||||
| ||||||||||||||||||||||||||