| ▲ | lgl 2 hours ago | |
> Half-life was amazing, and not because it was Quake 2. Half-Life used the GoldSrc engine [0], based mostly on Quake 1 and also some parts of QuakeWorld and Quake 2 | ||
| ▲ | skhr0680 40 minutes ago | parent | next [-] | |
It was just called the Half-Life engine then. It was developed in parallel with Q2, and in general has feature parity with Q2, with a few huge features that they were able to add because of the extra year of development like skeletal animation. | ||
| ▲ | reactordev an hour ago | parent | prev [-] | |
Which is why I mentioned it. The engine itself was a copy pasta blend of idTech stuff with their own architecture. | ||