| ▲ | echelon 6 hours ago | ||||||||||||||||||||||
Whoa, whoa, whoa. That's just one angle. Please don't bin that as the only use case for "world models"! First of all, there are a variety of different types of world models. Simulation, video, static asset, etc. It's a loaded term, just as the use cases are widespread. There are world models you can play in your browser inferred entirely by your CPU: https://madebyoll.in/posts/game_emulation_via_dnn/ (my favorite, from 2022!) https://madebyoll.in/posts/world_emulation_via_dnn/ (updated, in 3D) There are static asset generating world models, like WorldLabs' Marble. These are useful for video games, previz, and filmmaking. I wrote open source software to leverage marble for filmmaking (I'm a filmmaker, and this tech is extremely useful for scene consistency): https://www.youtube.com/watch?v=wJCJYdGdpHg https://github.com/storytold/artcraft There are playable video-oriented models, many of which are open source and will run on your 3080 and above: https://github.com/Robbyant/lingbot-world There are things termed "world models" that really shouldn't be: https://github.com/Tencent-Hunyuan/HunyuanWorld-1.0 There are robotics training oriented world models: https://github.com/leggedrobotics/robotic_world_model Genie is not strictly robotics-oriented. | |||||||||||||||||||||||
| ▲ | in-silico 6 hours ago | parent [-] | ||||||||||||||||||||||
The entertainment industry, as big as it is, just doesn't have as much profit potential as robots and AI agents that can replace human labor. Just look at how Nvidia has pivoted from gaming and rendering to AI. The other examples you've given are neat, but for players like Google they are mostly an afterthought. | |||||||||||||||||||||||
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