| ▲ | 0xcb0 7 hours ago | |||||||||||||||||||||||||||||||
I keep on repeating myself, but it feels like I'm living in the future. Can't wait to hook this up to my old Oculus glasses and let Genie create a fully realistic sailing simulator for me, where I can train sailing with realistic conditions. On boats I'd love to sail. If making games out of these simulations work, it't be the end for a lot of big studios, and might be the renaissance for small to one person game studios. | ||||||||||||||||||||||||||||||||
| ▲ | jsheard 6 hours ago | parent | next [-] | |||||||||||||||||||||||||||||||
Isn't this still essentially "vibe simulation" inferred from videos? Surface-level visual realism is one thing, but expecting it to figure out the exact physical mechanics of sailing just by watching boats, and usefully abstract that into a gamified form, is another thing entirely. | ||||||||||||||||||||||||||||||||
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| ▲ | nsilvestri 6 hours ago | parent | prev | next [-] | |||||||||||||||||||||||||||||||
The bottleneck for games of any size is always whether they are good. There are plenty of small indies which do not put out good games. I don't see world models improving game design or fun factors. If I am wrong, then the huge supply of fun games will completely saturate demand and be no easier for indie game devs to stand out. | ||||||||||||||||||||||||||||||||
| ▲ | bdbdbdb 6 hours ago | parent | prev | next [-] | |||||||||||||||||||||||||||||||
It's very impressive tech but subject to the same limitations as other generative AI: Inconsistency, inaccurate physics, limited time, lag, massively expensive computation. You COULD create a sailing sim but after ten minutes you might be walking on water, or in the bath, and it would use more power than a small ferry. There's no way this tech can run on a PS5 or anything close to it. | ||||||||||||||||||||||||||||||||
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| ▲ | hagbarth 4 hours ago | parent | prev | next [-] | |||||||||||||||||||||||||||||||
> and might be the renaissance for small to one person game studios. Indie games are already bigger than ever as far as I know. | ||||||||||||||||||||||||||||||||
| ▲ | 6 hours ago | parent | prev | next [-] | |||||||||||||||||||||||||||||||
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| ▲ | avaer 5 hours ago | parent | prev | next [-] | |||||||||||||||||||||||||||||||
> If making games out of these simulations work, it't be the end for a lot of big studios, and might be the renaissance for small to one person game studios. I mean, if making a game eventually boils down to cooking a sufficient prompt (which to be clear, I'm not talking about text, these prompts are probably going to be more like video databases) then I'm not sure if it will be a renaissance for "one person game studios" any more than AI image generation has been a renaissance for "one person artists". I want to be optimistic but it's hard to deny the massive distribution stranglehold that media publishing landscape has, and that has nothing to do with technology. | ||||||||||||||||||||||||||||||||
| ▲ | Avicebron 6 hours ago | parent | prev | next [-] | |||||||||||||||||||||||||||||||
Honestly getting a Sunfish is probably cheaper than the a VR headset if you want to "train sailing" | ||||||||||||||||||||||||||||||||
| ▲ | neom 6 hours ago | parent | prev [-] | |||||||||||||||||||||||||||||||
...and then, the pneumatics in your living room. | ||||||||||||||||||||||||||||||||