| ▲ | willtemperley 8 hours ago | |||||||||||||||||||||||||||||||||||||||||||
Microsoft don't really have an equivalent to iOS so let's compare oranges to oranges: macOS vs Windows. On macOS, Apple don't take a 30% cut on Steam purchases. Steam take 30% however. There's a big difference - when you develop an app for iOS or macOS, using Apple's APIs, platform and app store tech, it's reasonable to pay Apple something and they legally can charge. I don't actually have an opinion on whether 30% or 15% is too much or not. It's factually wrong or illogical arguments that bother me: how can we fight anything when the arguments are just nonsensical. Apple make plenty of user-hostile decisions, but people need to criticise them reasonably, otherwise they will be ignored by those that might have the influence to change things for the better. | ||||||||||||||||||||||||||||||||||||||||||||
| ▲ | pjc50 8 hours ago | parent [-] | |||||||||||||||||||||||||||||||||||||||||||
> when you develop an app for iOS or macOS, using Apple's APIs, platform and app store tech, it's reasonable to pay Apple something Is it? We spent several decades of the PC world, MSDOS and Windows, with zero platform license fees or approvals. This was hugely beneficial for innovation, and this is why everyone hates the sudden rise of platform landlordism. | ||||||||||||||||||||||||||||||||||||||||||||
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