| ▲ | ndr42 8 hours ago | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
At that time 30% was not something you would consider high in contrast to the situation before the advent of app stores. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ▲ | WA 8 hours ago | parent | next [-] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
This is outrageously wrong. Back in 2011, the pricing model for "an app in your pocket" was 99 cents. The universal pricing model of apps was a one-time fee and the pricing range was that of an mp3 roughly. 30% of that is a lot. App sales worked only in volume. If you sold software over the internet, you had PayPal, which had a flat fee of $0.35 + 1.7% or so and if your shareware was $30, the transaction fee essentially was ~$1. Stripe had roughly the same fee when they launched. You had more traditional credit card merchants and when I inquired one in Germany back in 2010, it was more or less in the same ballpark (~10%). In Europe, you could also just get money wired, which cost you something like 0-10 cents. 30% for payment processing were always extremely high. Edit: The only thing where you had no other options was when you tried to sell stuff on the internet for $1, because the flat fee part of credit card processors would eat up all of that. Apple indeed helped here a little bit, because it was always 30% and no fixed part. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| ▲ | vjvjvjvjghv 5 hours ago | parent | prev [-] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Processing fees were way less than 30% before the App Store. And considering how overrun the App Store now is with junk apps there is basically no service Apple provides other than taking money. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||