| ▲ | Miraste 19 hours ago | |||||||
That's also because of software. Apple deprecated OpenCL in MacOS eight years ago. In productivity software with solid Metal implementations, like Blender, the M4 Max is on par with the top of Nvidia's (mobile) 5xxx line, except with much more VRAM. | ||||||||
| ▲ | bigyabai 18 hours ago | parent [-] | |||||||
No software fix exists, Apple's GPUs are architecturally limited to raster efficiency (and now, matmul ops). It's frankly bewildering that a raster-optimized SOC struggles to decisively outperform a tensor-optimized CUDA system in 2026. | ||||||||
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