| ▲ | JKCalhoun 19 hours ago |
| 30% was always excessive. I suspect developers are looking for these workaround because of the 30%. If Apple had asked for, say, 10%, would there be as many developers looking for loopholes? I don't know. Apple perhaps should ask for compensation for "vouching for" the developer's app, hosting the app, distributing the app. But Steam shows us another model where the developer themselves pay a modest up-front cost to have their app hosted ($100) and then Steam steps out of the way. I wonder if this would go a long way too to thinning the herd so to speak from the Apple App Store—perhaps improve the overall quality of the apps submitted. |
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| ▲ | cyberax 19 hours ago | parent | next [-] |
| I think a lot of developers were willing to let it slide when App Store was a luxury market. You could just ignore it and make regular webapps and/or desktop software. But now iOS is the most popular computing platform in the US. We no longer _have_ an option to ignore it. And 30% is just crazy. And it's _on_ _top_ of all other expenses: Apple hardware that you need to buy to develop for iOS, $100 per year subscription fee, overhead of using Apple's shitty tools, etc. |
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| ▲ | scottyah 19 hours ago | parent | prev | next [-] |
| To be fair, the fee is really 15%- 30% only comes into play only after you've made $1mm USD in the prior year. |
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| ▲ | johnnyanmac 16 hours ago | parent [-] | | That's the issue, though. These aren't the Patreon devs running the app. These are creators using Patreon. It's 2nd level rent seeking. |
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| ▲ | panstromek 7 hours ago | parent | prev [-] |
| Steam takes 30% cut, though? |
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| ▲ | bogwog 3 hours ago | parent | next [-] | | Yes, and that is also excessive. https://en.wikipedia.org/wiki/Whataboutism | | |
| ▲ | panstromek an hour ago | parent | next [-] | | I have to respond to your point, though. Whether 30% cut is excessive depends on whether devs feel like they are getting a good deal. As far as I can tell, game developers don't seem to complain about Steam cut very much, it seems like the value you get is worth it. For example, this thread https://www.reddit.com/r/Steam/comments/10wvgoo/do_you_think... seems like majority is positive about it, even though people debate. When Apple tax is brought up, there's almost never even a discussion there, it's pretty universally hated. Apple seems to have almost adveserial relationship to its developers. I deploy to App Store and I feel like I'm getting screwed. Even compared to Google, which takes the same cut, but does bahave a lot more nicely to its developers. | |
| ▲ | panstromek 2 hours ago | parent | prev [-] | | I'm not judging that, it just seems to contradict the "But Steam shows us another model..." sentence, so I'm trying to make sense of that. | | |
| ▲ | JKCalhoun an hour ago | parent [-] | | You're right, I didn't know it was 30%. Checking an LLM, it sounds like they more or less all charge 30%. That's shit. |
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| ▲ | 2 hours ago | parent | prev [-] | | [deleted] |
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