| ▲ | pixl97 2 hours ago | |||||||
>at devs consider multi-gigabyte Electron apps "good enough" as the apps themselves. This kind of misses out on a hierarchy of devs here and the amount of work to make it happen. Electron took a large chunk from a multi-billion dollar endeavor to use to make all this work. Electron only worked because Chrome was there. Chrome worked because Google already had unlimited money from advertising, and getting advertising on every device possible was their goal. Devs might want light apps everywhere, but seemingly none are going to dedicate the rest of their life and money to make it work. | ||||||||
| ▲ | quietbritishjim an hour ago | parent [-] | |||||||
True, not every dev has the power of a multi-billion dollar company behind them. But a few do. My point was, if enough people really considered this a big deal then at least one huge tech company might have invested in a solution that provides a lighter weight solution that's truely multiplatform (desktop and mobile). I don't have much visibility on how decisions are made to maintain massive open-source infrastructure projects, and no doubt there are significant business case inputs to them, but they must be at least partially technical. So, as I see it, the lack of such things give insight that even developers don't prioritise them. As I mentioned, Flutter is almost there and maybe its lack of uptake on desktop is just enough to show that there really isn't demand (though I expect the main reason is its use of the Dart programming language, which is very nice but quite niche). | ||||||||
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