| ▲ | heyitssim 4 hours ago | |||||||
I love making games! I've been building a no-code game engine by extracting reusable components each time I make a new game. Started as a way to scratch my own itch, now it's becoming a proper platform. A couple games I've shipped with it: - https://craftmygame.com/game/e310c6fcd8f4448f9dc67aac/r/play - https://craftmygame.com/game/f977040308d84f41b615244b/r/play Each game I build adds to the component library: multiplayer, event systems, NPC behaviors, dialogues, etc... Currently working on a multiplayer Bomberman clone which is stress-testing the networking layer. The engine/editor is at craftmygame.com if anyone wants to poke around! | ||||||||
| ▲ | mghackerlady 2 hours ago | parent | next [-] | |||||||
Is there any text based programming environment for it? the one thing game engines like unity or unreal get right IMO is having a pretty GUI for doing basic things and prototyping while still having the text based programming available to modify further | ||||||||
| ||||||||
| ▲ | tamasnet 3 hours ago | parent | prev | next [-] | |||||||
The games seem fun, and your beta site looks fantastic. I'm always awed and humbled by folks who have the vision & spend the time to create something like this. | ||||||||
| ||||||||
| ▲ | baby 2 hours ago | parent | prev [-] | |||||||
I’ve been playing with it in the last few days and really like UI, feels much more modern than rpg maker! | ||||||||
| ||||||||