| ▲ | geminigemino 3 hours ago | |
FPS dips usually line up with big ecological events (population blooms, mass reproduction, lots of giant organisms, pathogen waves). The sim and rendering are decoupled, so you get (hopefully) brief spikes when a lot happens at once, then it settles again as populations crash/thin out. It’s normal behavior, not a runaway bug. I’ve spent a lot of time optimizing hot paths and getting calculations down, but when the ecology goes a bit wild, you’ll still see temporary spikes. If you want to focus on stats only, you can switch to Simmer mode (no graphs) or turn off the arena, which reduces rendering work quite a bit. | ||